Virtual Reality Training


Accelerate your career prospects with iteanz Virtual Reality Training

About Program

Highest Quality and the Most Productive, High Energy Learning Experience.


Comprehensive Course Curriculum. Customizable to full-fill your trainer needs.


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About Program

Learn Virtual Reality Training from iteanz the market leader !

Enhance your skill set and boost your hirability through innovative and hands on Virtual Reality training with iteanz.

Experience hands-on training with industry projects during the Virtual Reality Training Course

Iteanz Virtual Reality Training adds value and Accelerate your career . Enroll Today!

Virtual Reality with Unity Engine, Google Cardboard, and Oculus Rift is our ambitious course in the vast field of virtual reality. It features hands-on training that focuses on the Unity3D engine to create a virtual environment for Google Cardboard and Oculus Rift.

     This Virtual Reality course will give you the fundamental knowledge of the exponentially growing technology of virtual reality and its industrial applications. This Virtual Reality training on the Unity Engine is designed for Virtual Reality Enthusiasts and Aspiring Game developers who wish to delve deeper into the future of the VR world.

Success Factors:

  • High-Quality Training
  • Top Technical Trainers
  • Comprehensive Course Curriculum
  • 100% Placement Assistance
  • Superb Satisfaction Score
  • Internship on Real-Time Project 
  • 3I- Individual Focus, Innovative & Interactive


  • Understanding the concept of virtual reality
  • Overview of the developments in virtual reality over the years
  • Getting acquainted with hardware and software requirements for virtual reality
  • Understanding the physiological aspects and perception
  • Installing and configuring Unity Engine
  • Learning sprites and physics joints in Unity
  • Building a terrain in Unity using the built in terrain tool set
  • Understanding raycasting and rigidbody
  • Deploying a scene on Google Cardboard
  • Learning unity particle systems for enhanced effects
  • Creating the user interface for a virtual environment
  • Configuration of Oculus Rift
  • Installing the Oculus software development kit
  • Deploying a scene on Oculus Rift

VIRTUAL REALITY WITH UNITY 5 (Oculus Rift and Google Cardboard)


  • What is a virtual reality
  • Modern VR experiences 
  • History


  • Hardware 
  • Software 
  • Human physiology and perception


  • Perception of depth
  • Perception of motion
  • Perception of color
  • Combining sources of information

Introduction to Unity

  • Getting to Know the Unity Editor
  • The Project Dialog
  • The Unity Interface
  • The Project View
  • The Hierarchy View
  • The Inspector View
  • The Scene View
  • The Game View <br>
  • Honorable Mention: The Toolbar
  • Navigating the Unity Scene View
  • The Hand Tool o Flythrough Mode

Game Objects

  • Dimensions and Coordinate Systems
  • Putting the D in 3D
  • Using Coordinate Systems
  • World Versus Local Coordinates
  • Game Objects
  • Transforms
  • Translation
  • Rotation
  • Scaling
  • Hazards of Transformations
  • Transforms and Nested Objects

Models, Materials, and Textures

  • The Basics of Models
  • Built-In 3D Objects
  • Importing Models
  • Models and the Asset Store
  • Textures, Shaders, and Materials
  • Textures o Shaders
  • Materials o Shaders Revisited

3D Terrain

  • Terrain Generation
  • Adding Terrain to Your Project
  • Heightmap Sculpting
  • Unity Terrain Sculpting Tools
  • Terrain Textures o Importing Terrain Assets
  • Texturing Terrain


  • Generating Trees and Grass
  • Painting Trees
  • Painting Grass
  • Terrain Settings
  • Environment Effects
  • Skyboxes
  • Fog
  • Lens Flares
  • Water
  • Character Controllers
  • Adding a Character Controller
  • Fixing Your World

Lights and Cameras

  • Lights
  • Point Lights
  • Spotlights
  • Directional Lights
  • Creating Lights Out of Objects
  • Halos o Cookies
  • Cameras o Anatomy of a Camera
  • Multiple Cameras
  • Split Screen and Picture in Picture
  • Layers o Working with Layers
  • Using Layers

Game 1: Amazing Racer

  • Design
  • The Concept
  • The Rules
  • The Requirements
  • Creating the Game World
  • Sculpting the World
  • Adding the Environment
  • The Character Controller
  • Gamification
  • Adding Game Control Objects
  • Adding Scripts o Connecting the
  • Scripts Together
  • Playtesting


  • Rigidbodies
  • Collision
  • Colliders
  • Physics Materials
  • Triggers
  • Raycasting


  • Prefab Basics
  • Prefab Terminology
  • Prefab Structure
  • Working with Prefabs
  • Adding a Prefab Instance to a Scene
  • Inheritance
  • Instantiating Prefabs Through Code

User Interfaces

  • Basic UI Principles
  • The Canvas
  • The Rect Transform
  • Anchors
  • Additional Canvas Components
  • UI Elements
  • Images
  • Text
  • Buttons
  • Canvas Render Modes
  • Screen-Space Overlay
  • Screen-Space Camera
  • World Space

Particle Systems

  • Particles
  • Unity Particle Systems
  • Particle System Controls
  • Particle System Modules
  • Default Module
  • Emission Module
  • Shape Module
  • Velocity over Lifetime Module
  • Limit Velocity over Lifetime Module
  • Force over Lifetime Module
  • Color over Lifetime Module
  • Color by Speed Module
  • Size over Lifetime Module
  • Size by Speed Module
  • Rotation over Lifetime Module
  • Rotation by Speed Module
  • External Forces Module
  • Collision Module
  • Sub Emitter Module
  • Texture Sheet Module
  • Renderer Module
  • The Curve Editor


  • Animation Basics
  • The Rig o The Animation
  • Animation Types
  • Creating the Animation
  • Animation Tools
  • Animation Window
  • Creating a New Animation
  • Record Mode
  • The Curves Editor


  • Animator Basics
  • Rigging Revisited
  • Importing a Model
  • Configuring Your Assets
  • Rig Preparation
  • Animation Preparation
  • Creating an Animator
  • The Animator View
  • The Idle Animation
  • Parameters
  • States and Blend Trees
  • Transitions
  • Scripting Animators


  • Audio Basics
  • Parts of Audio
  • 2D and 3D Audio
  • Audio Sources
  • Importing Audio Clips
  • Testing Audio in the Scene View
  • 3D Audio
  • 2D Audio
  • Audio Scripting
  • Starting and Stopping Audio
  • Changing Audio Clips

Game Coin Collection

  • Design o The Concept
  • The Rules o The Requirements
  • The Arena o Creating the Arena
  • Texturing o Finish the Arena
  • Game Entities
  • The Player
  • Coins o The Colored Coins
  • The Control Objects
  • The Goals
  • The Game Controller
  • Improving the Game

Publish and Deploy

  • Managing Scenes
  • Establishing Scene Order
  • Switching Scenes
  • Persisting Data and Objects
  • Keeping Objects
  • Saving Data
  • Unity Player Settings
  • Cross-Platform Settings
  • Per-Platform Settings
  • Building Your Game
  • Build Settings

VR Projects Examples

  • Ray cast and Gaze control
  • Using AI Third Person Controller
  • Working with UI
  • Working with VR Sample Assets

Unity Integration with VR (OCULUS RIFT)

  • Introduction to oculus rift
  • Rendering the field of view
  • The oculus sdk and rift interaction
  • Integrating oculus unity integration
  • package Note
  • This course does not cover Scripting in
  • unity with C# or JavaScript&rsquo;s
  • This course uses pre built Scripts for
  • Additional functionalities.

Customer Reviews

Our Customer Satisfaction Score (CSAT) is the highest in the Industry. 


We are here to help you. You will find the general Frequently Asked Questions (FAQ) here.

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