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Virtual Reality Training

Learn Virtual Reality with Iteanz. Master VR development, 3D environments, and immersive simulations in expert-led online training.

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About Program

Transform Immersive Learning – Expert-led Virtual Reality training in VR development, 3D environments, and interactive simulation design.

Virtual Reality Training by Iteanz is a cutting-edge program designed to equip professionals with immersive VR development skills. This course covers core VR concepts, 3D environment design, and application deployment using industry-standard tools like Unity3D and Unreal Engine.

This course covers VR development, spatial interactions, and 3D world-building using Unity3D, Unreal Engine, and Oculus SDK. Participants will learn performance optimization, user experience design, and multi-platform deployment through hands-on projects. By completing the training, they'll be ready to create, test, and publish compelling VR experiences—opening doors to exciting career opportunities.

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Curriculum

Virtual Reality With Unity 5 (Oculus Rift and Google Cardboard)
Introduction to Vr
  • What is a virtual reality
  • Modern VR experiences 
  • History
Overview
  • Hardware 
  • Software 
  • Human physiology and perception
Visual Perception
  • Perception of depth
  • Perception of motion
  • Perception of color
  • Combining sources of information
Introduction to Unity
  • Getting to Know the Unity Editor
  • The Project Dialog
  • The Unity Interface
  • The Project View
  • The Hierarchy View
  • The Inspector View
  • The Scene View
  • The Game View <br>
  • Honorable Mention: The Toolbar
  • Navigating the Unity Scene View
  • The Hand Tool o Flythrough Mode
Game Objects
  • Dimensions and Coordinate Systems
  • Putting the D in 3D
  • Using Coordinate Systems
  • World Versus Local Coordinates
  • Game Objects
  • Transforms
  • Translation
  • Rotation
  • Scaling
  • Hazards of Transformations
  • Transforms and Nested Objects
Models, Materials, and Textures
  • The Basics of Models
  • Built-In 3D Objects
  • Importing Models
  • Models and the Asset Store
  • Textures, Shaders, and Materials
  • Textures o Shaders
  • Materials o Shaders Revisited
3D Terrain
  • Terrain Generation
  • Adding Terrain to Your Project
  • Heightmap Sculpting
  • Unity Terrain Sculpting Tools
  • Terrain Textures o Importing Terrain Assets
  • Texturing Terrain
Environments
  • Generating Trees and Grass
  • Painting Trees
  • Painting Grass
  • Terrain Settings
  • Environment Effects
  • Skyboxes
  • Fog
  • Lens Flares
  • Water
  • Character Controllers
  • Adding a Character Controller
  • Fixing Your World
Lights and Cameras
  • Lights
  • Point Lights
  • Spotlights
  • Directional Lights
  • Creating Lights Out of Objects
  • Halos o Cookies
  • Cameras o Anatomy of a Camera
  • Multiple Cameras
  • Split Screen and Picture in Picture
  • Layers o Working with Layers
  • Using Layers
Game 1: Amazing Racer
  • Design
  • The Concept
  • The Rules
  • The Requirements
  • Creating the Game World
  • Sculpting the World
  • Adding the Environment
  • The Character Controller
  • Gamification
  • Adding Game Control Objects
  • Adding Scripts o Connecting the
  • Scripts Together
  • Playtesting
Collision
  • Rigidbodies
  • Collision
  • Colliders
  • Physics Materials
  • Triggers
  • Raycasting
Prefabs
  • Prefab Basics
  • Prefab Terminology
  • Prefab Structure
  • Working with Prefabs
  • Adding a Prefab Instance to a Scene
  • Inheritance
  • Instantiating Prefabs Through Code
User Interfaces
  • Basic UI Principles
  • The Canvas
  • The Rect Transform
  • Anchors
  • Additional Canvas Components
  • UI Elements
  • Images
  • Text
  • Buttons
  • Canvas Render Modes
  • Screen-Space Overlay
  • Screen-Space Camera
  • World Space
Particle Systems
  • Particles
  • Unity Particle Systems
  • Particle System Controls
  • Particle System Modules
  • Default Module
  • Emission Module
  • Shape Module
  • Velocity over Lifetime Module
  • Limit Velocity over Lifetime Module
  • Force over Lifetime Module
  • Color over Lifetime Module
  • Color by Speed Module
  • Size over Lifetime Module
  • Size by Speed Module
  • Rotation over Lifetime Module
  • Rotation by Speed Module
  • External Forces Module
  • Collision Module
  • Sub Emitter Module
  • Texture Sheet Module
  • Renderer Module
  • The Curve Editor
Animations
  • Animation Basics
  • The Rig o The Animation
  • Animation Types
  • Creating the Animation
  • Animation Tools
  • Animation Window
  • Creating a New Animation
  • Record Mode
  • The Curves Editor
Animators
  • Animator Basics
  • Rigging Revisited
  • Importing a Model
  • Configuring Your Assets
  • Rig Preparation
  • Animation Preparation
  • Creating an Animator
  • The Animator View
  • The Idle Animation
  • Parameters
  • States and Blend Trees
  • Transitions
  • Scripting Animators
Audio
  • Audio Basics
  • Parts of Audio
  • 2D and 3D Audio
  • Audio Sources
  • Importing Audio Clips
  • Testing Audio in the Scene View
  • 3D Audio
  • 2D Audio
  • Audio Scripting
  • Starting and Stopping Audio
  • Changing Audio Clips
Game Coin Collection
  • Design o The Concept
  • The Rules o The Requirements
  • The Arena o Creating the Arena
  • Texturing o Finish the Arena
  • Game Entities
  • The Player
  • Coins o The Colored Coins
  • The Control Objects
  • The Goals
  • The Game Controller
  • Improving the Game
Publish and Deploy
  • Managing Scenes
  • Establishing Scene Order
  • Switching Scenes
  • Persisting Data and Objects
  • Keeping Objects
  • Saving Data
  • Unity Player Settings
  • Cross-Platform Settings
  • Per-Platform Settings
  • Building Your Game
  • Build Settings
VR Projects Examples
  • Ray cast and Gaze control
  • Using AI Third Person Controller
  • Working with UI
  • Working with VR Sample Assets
Unity Integration with VR (Oculus Rift)
  • Introduction to oculus rift
  • Rendering the field of view
  • The oculus sdk and rift interaction
  • Integrating oculus unity integration
  • package Note
  • This course does not cover Scripting in
  • unity with C# or JavaScript&rsquo;s
  • This course uses pre built Scripts for
  • Additional functionalities.

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Key Features of our Training.


 

Testimonials

Success Stories in Their Own Words

“The course provided exceptional depth in Unity XR development, covering everything from locomotion systems to advanced shader programming. Instructor's expertise in VR performance optimization helped me reduce motion sickness in our healthcare simulations by implementing better frame-rate management techniques."
Vasant Vasi
VR Developer
“I was impressed by the depth of Oculus Integration coverage, particularly hand-tracking implementations. The faculty's real-world approach to VR UI/UX directly addressed our training module hurdles. Their spatial audio design examples remain invaluable for our current development work. Highly Recommended."
Shweta Shukla
XR Designer
“Iteanz approach to teaching optimized asset pipelines for VR was outstanding. Hands-on exercises with LOD management and texture streaming helped me create more efficient environments. Instructors' personalized feedback on my architectural visualization project significantly improved its performance."
Nakul Khandelwal
3D Artist
“The hands-on approach with cultural heritage recreations built my confidence tremendously. We've since launched two VR exhibits that increased visitor engagement by 60%. The course exceeded all expectations for making advanced technology accessible. Support team provided excellent troubleshooting resources."
Vijesh Naik
Museum Curator
 

FAQ's

Will I get placement assistance?

Iteanz is providing 100% placement assistance on our key courses. We help you with career counseling, Exams on Key courses, Mock Interviews and Technical Interviews Tips. 

Landing an interview proves that you have the job-specific skills for the position, but how do your interview skills stack up? Also, Soft skills are often the most important factor in showing you're the best candidate for the job. 

Hence we are conducting FREE TRAINING on Soft-Skills worth Rs-25,000 to all Iteanz students which will help you to attend the interviews with more confidence. 

Can I attend a demo session before enrollment?

Yes. We arrange a free demo for all the courses either in the Classroom or Live-Online demo. Please fill the demo request form to schedule a free demo.

What if I miss a class?

You will never miss a lecture at myTectra. You can choose either of the two options:

Classroom Training:

  • If you miss one or a few classes we can give a backup class based on the trainer and your convenient time. 
  • In case you miss many classes, we can reschedule your class with upcoming batches or other running batches based on how many course topics you have completed so far.

Live-Online Training:

  • View the recorded session of the class available in your LMS.
  • You can attend the missed session, in any other live batch.
What if I have more queries?

Just give us a CALL at +91-80-468-10331 OR email at info@iteanz.com

What are the payment options?

Payments can be made using any of the following options and a receipt of the same will be issued to you automatically via email for both classroom training and Online training.

  • Visa Debit/Credit Card
  • American Express and Diners Club Card
  • Master Card
  • PayPal
  • Net Banking/Wire Transfer
  • UPI Payment such as Google Pay, PhonePe, Paytm
  • Cash/Cheque/DD ( Not for Online Training )
Where do the classes take place?

For Individual: 

Classroom Training - Bangalore

Live-Online Training - Globally 

For Corporates: 

Classroom Training - We deliver classroom training for corporate in more than 20 countries. Send us an Enquiry Now!

Online Training - Globally

* All of the classes are conducted live online. They are interactive sessions that enable you to ask questions and participate in discussions during class time. We do, however, provide recordings of each session you attend for your future reference.

Who are the Trainers?

Our Trainer’s are chosen not only for their knowledge and expertise but also for their real-time experience in the respective courses. 

 

Career Services

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Placement Assistance

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Resume & LinkedIn Profile Building

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Exclusive access to Iteanz Job portal

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Access to Soft Skill Enhancement

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Mock Interview Preparation

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One-on-one career guidance

 

Related Programs

 

Corporate Training

Empower your team to excel—transform potential into performance with Iteanz Corporate Training today!

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Talk to our training advisor today and discover how Iteanz can help you achieve your training goals.

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